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The problem with conventional motion capture is that you can't see the world you're supposed to be acting in. How do you get a feel for that epic fantasy landscape when you're staring at an empty ...
Sony is introducing Mocopi, its wireless, phone-based motion capture system for controlling virtual avatars, to the US following the product’s Japanese debut earlier this year.
IKinema is developing a novel technology for low-cost, full body mocap using HTC Vive hardware. Up to 2 subjects, full body animation is delivered with the help of 6 HTC Vive Trackers and controllers.
Motion capture—which uses body sensors, ultra-precise cameras, and modeling software to create 3D animations from real-life human movement—is now taking on location-based virtual reality, or LBVR.
Sandbox VR, a full-body virtual reality entertainment experience, is pleased to announce the grand opening of its first Virginia Beach location on Friday, July 25 in the entertainment and events ...
Now that we've got the first consumer-level VR headsets out in the wild, it's only a matter of time before we see full motion capture immersion.
Florida is getting a new go-to spot for full-body virtual reality adventures for the first time in Florida. Sandbox VR is ...
Control VR has brought its motion capture technology out of stealth with the launch of a Kickstarter campaign for a sensor-laden glove that tracks your hand movements down to the finger.
VR Motion Capture Coming to Unreal Engine 4 Via Xsens. By Marcus Estrada Published Mar 21, 2016. Many of us are aware that ... The brand of motion capture used, however, ...
Simple Sensor Provides Detailed Motion Capture For VR Hands. 7 Comments . by: Dan Maloney. March 14, 2019. Title: Copy. ... doing motion capture from so many joints can be computationally challenging.
Motion capture is commonly used in visual effects production for films and video games, and VR is often known as a solitary experience. Sam and Andy Rolfes are taking these tools developed ...